Key Features
The GeForce2 MX series was introduced in June 2000 as a mainstream follow-up to the GeForce2 GTS, featuring a cut-down architecture (two rendering pipelines instead of four) but retaining hardware Transform & Lighting (T&L). It was designed for versatility and lower cost. Configurations vary, with models like the MX, MX200, and MX400 having slightly different clocks or memory sizes/interfaces.